Wednesday, August 28, 2013

Gaming Clichs Which Could Come Into Adventure Race Training

By Rob Sutter


I don't think that many can argue with the idea that gaming is filled to the brim with clichs. These are the repeated conventions which seem to exist when it's clear that a good number of them should not exist at all. In fact, it seems like various titles would be fine without them, so why is it that they continually find themselves in such titles? I believe that adventure race training, if brought into a new game, would have to keep such conventions at the wayside.

One such convention that has found itself repeated time and time again is quick time events. Basically, these require you to press a certain button at the right time, or else you either lose health or even a life. While I can understand them being used once in a while, it seems like various games constantly shove them in your face with no rhyme or reason. I felt like "Resident Evil 4" was a good example of this done right. However, not every game can hold such a candle.

While aesthetics are more about preference than anything else, I can't help but notice that color does not seem to be at a high level these days. In fact, it seems like muddy appearances have become the norm these days, which is a problem to say the least. I want to be able to explore a girl that captures my imagination but this cannot be done if hues are not up to par with what I have come to expect. Sometimes it is okay for games to have more striking visuals.

I don't think I could imagine if these features would find themselves in a situation involving adventure race training. If they were, though, I don't know if skill would lie so much in assessing what is in front of you as opposed to pushing buttons constantly. Why should you give up a sense of motion in favor of something that just about everyone can do easily? I think that these kinds of competitions should call for greater levels of skill, which can also be said about events along the lines of Spartan Race.

I believe that adventure race training should be mentioned because of how intense it can truly be. It's the kind of event which seems to possess this aspect more than just about any other which can be thought of. In terms of gaming, though, could you imagine if gaming clichs along these lines were set in place? I would like to think that skill, not the ability to mash buttons, should be the factor when it comes to deciding the winners of such a race.



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